Episode 9: Flight
Miria, Olan, & Rayya make a desperate ploy not just to escape Yanghu’s showroom, but to escape in style… but the Gorum are still hunting, and the lizard-man starfighter pilot Sshosk is still between them and freedom.
This episode features transcripts thanks to the openVINO tool kit for Audacity!
The Weapons I’m Using
I have created a set of simple science fiction weapons that the Trassi Syndicate use based on the material in the various Sci-Fi games I have used to inspire the game’s Sci-Fi rules. The prices represent the fact that the materials used to create this equipment cannot be bought on Obros.
Weapon TypeRangeDamageRoFWeightAmmoPriceElectro-Laser60ft*d8!11/2 lbcharging500gpHeavy Pulse Laser120ft*4d8118 lbs365,000gpLaser Assault Rifle240ft*d8!34 lbs242,000gpLaser Pistol120ft*d10!21 lbs8800gpShotgun80ft*2d624 lbs2350gpSniper Laser500ft*d12!18 lbs41,200gp* there is a -2 to attacks beyond this range; the weapon can fire no farther than twice this range.
! indicates an exploding die; on the highest value on the die, roll again and add the next die to the previous total.
Electro-Lasers: draw ambient electricity from the environment. They can be fired once per round only. On a damage roll of 1 they require a round to recharge before the next attack.
Heavy Pulse Lasers: are heavy, bulky weapons that emits rapid-fire streams of laser fire, and can either grant the wielder a +2 to hit or make an attack against all enemies in a 30ft. cone. The ammunition is a backpack battery.
Laser Assault Rifle: An assault rifle can use up 12 rounds to deal 4d8 damage in a fully automatic burst and gain a +2 to hit this uses up all attacks in the round.
Shotguns: are at +2 to attack a single target. It can be used to attack up to 3 targets at once as long as they are within 5ft of each other.
Armor
ArmorArmor ClassWeightCostNanoweave Fabric7 [12]1/2 lb.1,200gpLight Composite Armor6 [13]4 lbs400gpMedium Composite Armor4 [15]8 lbs800gpHeavy Composite Armor2 [17]16 lbs1,600gp
Nanoweave: does not require a proficiency in armor to wear, and does not interfere with magic.
Composite Armors: All count as light armor, any class proficient in leather armor can wear Light or medium composite armor, andy calss capable of wearing chainmail may wear heavy composite armor.